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# just very slightly rounded corners
# empty file, just so transparency works on st
backend = "glx";
blur-kern = "3x3box";
blur-method = "dual_kawase";
blur-strength = 2;
opacity-rule = [
"98:class_g = 'SchildiChat' && focused",
"98:class_g = 'SchildiChat' && !focused"
]
# corner-radius = 6
# rounded-corners-exclude = [
# "class_g = 'dwm'"
# ];
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