# just very slightly rounded corners # empty file, just so transparency works on st backend = "glx"; blur-kern = "3x3box"; blur-method = "dual_kawase"; blur-strength = 2; opacity-rule = [ "98:class_g = 'SchildiChat' && focused", "98:class_g = 'SchildiChat' && !focused" ] # corner-radius = 6 # rounded-corners-exclude = [ # "class_g = 'dwm'" # ];