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import pygame
from constants import *
from circleshape import *
from player import *

def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    clock = pygame.time.Clock()
    dt = 0
    player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT or pygame.key.get_pressed()[pygame.K_q]:
                return
        screen.fill("black")
        player.update(dt)
        player.draw(screen)
        pygame.display.flip()
        dt = clock.tick(60) / 1000

if __name__ == "__main__":
    main()