import pygame from constants import * from circleshape import * from player import * def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) clock = pygame.time.Clock() dt = 0 player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2) while True: for event in pygame.event.get(): if event.type == pygame.QUIT or pygame.key.get_pressed()[pygame.K_q]: return screen.fill("black") player.update(dt) player.draw(screen) pygame.display.flip() dt = clock.tick(60) / 1000 if __name__ == "__main__": main()