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authoryuzu-eva <stevenhu@web.de>2024-09-20 17:55:28 +0200
committeryuzu-eva <stevenhu@web.de>2024-09-20 17:55:28 +0200
commit220e57f42fca7bd241041e5c808f62a3fa7cfa2a (patch)
tree1234322a927b2572ed2cf86500255a5cb35e0e02 /main.py
parent681826fc3272b9ec0e60c6863381404c7ee42094 (diff)
add asteroids
Diffstat (limited to 'main.py')
-rw-r--r--main.py23
1 files changed, 20 insertions, 3 deletions
diff --git a/main.py b/main.py
index f62150f..43645dc 100644
--- a/main.py
+++ b/main.py
@@ -2,20 +2,37 @@ import pygame
from constants import *
from circleshape import *
from player import *
+from asteroid import *
+from asteroidfield import *
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
- dt = 0
+
+ updatable = pygame.sprite.Group()
+ drawable = pygame.sprite.Group()
+ asteroids = pygame.sprite.Group()
+
+ Asteroid.containers = (asteroids, updatable, drawable)
+ AsteroidField.containers = (updatable)
+
+ asteroidfield = AsteroidField()
+
+ Player.containers = (updatable, drawable)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
+
+ dt = 0
+
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or pygame.key.get_pressed()[pygame.K_q]:
return
screen.fill("black")
- player.update(dt)
- player.draw(screen)
+ for obj in updatable:
+ obj.update(dt)
+ for obj in drawable:
+ obj.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000