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path: root/.config/mpv/scripts/crop.lua
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local opts = {
    mode = "hard", -- can be "hard" or "soft". If hard, apply a crop filter, if soft zoom + pan. Or a bonus "delogo" mode
    draw_shade = true,
    shade_opacity = "77",
    draw_frame = false,
    frame_border_width = 2,
    frame_border_color = "EEEEEE",
    draw_crosshair = true,
    draw_text = true,
    mouse_support = true,
    coarse_movement = 30,
    left_coarse = "LEFT",
    right_coarse = "RIGHT",
    up_coarse = "UP",
    down_coarse = "DOWN",
    fine_movement = 1,
    left_fine = "ALT+LEFT",
    right_fine = "ALT+RIGHT",
    up_fine = "ALT+UP",
    down_fine = "ALT+DOWN",
    accept = "ENTER,MOUSE_BTN0",
    cancel = "ESC",
}
(require 'mp.options').read_options(opts)

function split(input)
    local ret = {}
    for str in string.gmatch(input, "([^,]+)") do
        ret[#ret + 1] = str
    end
    return ret
end
local msg = require 'mp.msg'

opts.accept = split(opts.accept)
opts.cancel = split(opts.cancel)
function mode_ok(mode)
    return mode == "soft" or mode == "hard" or mode == "delogo"
end
if not mode_ok(opts.mode) then
    msg.error("Invalid mode value: " .. opts.mode)
    return
end

local assdraw = require 'mp.assdraw'
local active = false
local active_mode = "" -- same possible values as opts.mode
local rect_centered = false
local rect_keepaspect = false
local needs_drawing = false
local crop_first_corner = nil -- in normalized video space
local crop_cursor = {
    x = 0,
    y = 0
}

function redraw()
    needs_drawing = true
end

function rect_from_two_points(p1, p2, centered, ratio)
    local c1 = {p1.x, p1.y}
    local c2 = {p2.x, p2.y}
    if ratio then
        -- adjust position of p2, such
        if math.abs(c2[1] - c1[1]) < ratio * math.abs(c2[2] - c1[2]) then
            local is_left = c2[1] < c1[1] and -1 or 1
            c2[1] = c1[1] + is_left * math.abs(c2[2] - c1[2]) * ratio
        else
            local is_up = c2[2] < c1[2] and -1 or 1
            c2[2] = c1[2] + is_up * math.abs(c2[1] - c1[1]) / ratio
        end
    end
    if centered then
        -- p1 is center => convert it into corner
        c1[1] = c1[1] - (c2[1] - c1[1])
        c1[2] = c1[2] - (c2[2] - c1[2])
    end
    -- sort corners
    if c1[1] > c2[1] then c1[1], c2[1] = c2[1], c1[1] end
    if c1[2] > c2[2] then c1[2], c2[2] = c2[2], c1[2] end
    return { x = c1[1], y = c1[2] }, { x = c2[1], y = c2[2] }
end

function clamp(low, value, high)
    if value <= low then
        return low
    elseif value >= high then
        return high
    else
        return value
    end
end

function clamp_point(top_left, point, bottom_right)
    return {
        x = clamp(top_left.x, point.x, bottom_right.x),
        y = clamp(top_left.y, point.y, bottom_right.y)
    }
end

function screen_to_video_norm(point, dim)
    return {
        x = (point.x - dim.ml) / (dim.w - dim.ml - dim.mr),
        y = (point.y - dim.mt) / (dim.h - dim.mt - dim.mb)
    }
end

function video_norm_to_screen(point, dim)
    return {
        x = math.floor(point.x * (dim.w - dim.ml - dim.mr) + dim.ml + 0.5),
        y = math.floor(point.y * (dim.h - dim.mt - dim.mb) + dim.mt + 0.5)
    }
end

function draw_shade(ass, unshaded, window)
    ass:new_event()
    ass:pos(0, 0)
    ass:append("{\\an7}")
    ass:append("{\\bord0}")
    ass:append("{\\shad0}")
    ass:append("{\\c&H000000&}")
    ass:append("{\\1a&H" .. opts.shade_opacity .. "}")
    ass:append("{\\2a&HFF}")
    ass:append("{\\3a&HFF}")
    ass:append("{\\4a&HFF}")
    local c1, c2 = unshaded.top_left, unshaded.bottom_right
    local v = window
    --          c1.x   c2.x
    --     +-----+------------+
    --     |     |     ur     |
    -- c1.y| ul  +-------+----+
    --     |     |       |    |
    -- c2.y+-----+-------+ lr |
    --     |     ll      |    |
    --     +-------------+----+
    ass:draw_start()
    ass:rect_cw(v.top_left.x, v.top_left.y, c1.x, c2.y) -- ul
    ass:rect_cw(c1.x, v.top_left.y, v.bottom_right.x, c1.y) -- ur
    ass:rect_cw(v.top_left.x, c2.y, c2.x, v.bottom_right.y) -- ll
    ass:rect_cw(c2.x, c1.y, v.bottom_right.x, v.bottom_right.y) -- lr
    ass:draw_stop()
    -- also possible to draw a rect over the whole video
    -- and \iclip it in the middle, but seemingy slower
end

function draw_frame(ass, frame)
    ass:new_event()
    ass:pos(0, 0)
    ass:append("{\\an7}")
    ass:append("{\\bord0}")
    ass:append("{\\shad0}")
    ass:append("{\\c&H" .. opts.frame_border_color .. "&}")
    ass:append("{\\1a&H00&}")
    ass:append("{\\2a&HFF&}")
    ass:append("{\\3a&HFF&}")
    ass:append("{\\4a&HFF&}")
    local c1, c2 = frame.top_left, frame.bottom_right
    local b = opts.frame_border_width
    ass:draw_start()
    ass:rect_cw(c1.x, c1.y - b, c2.x + b, c1.y)
    ass:rect_cw(c2.x, c1.y, c2.x + b, c2.y + b)
    ass:rect_cw(c1.x - b, c2.y, c2.x, c2.y + b)
    ass:rect_cw(c1.x - b, c1.y - b, c1.x, c2.y)
    ass:draw_stop()
end

function draw_crosshair(ass, center, window_size)
    ass:new_event()
    ass:pos(0, 0)
    ass:append("{\\an7}")
    ass:append("{\\bord0}")
    ass:append("{\\shad0}")
    ass:append("{\\c&HBBBBBB&}")
    ass:append("{\\1a&H00&}")
    ass:append("{\\2a&HFF&}")
    ass:append("{\\3a&HFF&}")
    ass:append("{\\4a&HFF&}")
    ass:draw_start()
    ass:rect_cw(center.x - 0.5, 0, center.x + 0.5, window_size.h)
    ass:rect_cw(0, center.y - 0.5, window_size.w, center.y + 0.5)
    ass:draw_stop()
end

function draw_position_text(ass, text, position, window_size, offset)
    ass:new_event()
    local align = 1
    local ofx = 1
    local ofy = -1
    if position.x > window_size.w / 2 then
        align = align + 2
        ofx = -1
    end
    if position.y < window_size.h / 2 then
        align = align + 6
        ofy = 1
    end
    ass:append("{\\an"..align.."}")
    ass:append("{\\fs26}")
    ass:append("{\\bord1.5}")
    ass:pos(ofx*offset + position.x, ofy*offset + position.y)
    ass:append(text)
end

function draw_crop_zone()
    if needs_drawing then
        local dim = mp.get_property_native("osd-dimensions")
        if not dim then
            cancel_crop()
            return
        end

        local cursor = {
            x = crop_cursor.x,
            y = crop_cursor.y,
        }
        local ass = assdraw.ass_new()

        if crop_first_corner and (opts.draw_shade or opts.draw_frame) then
            local frame = {}
            frame.top_left, frame.bottom_right = rect_from_two_points(
                video_norm_to_screen(crop_first_corner, dim),
                cursor,
                rect_centered,
                rect_keepaspect and dim.w/dim.h)
            -- don't draw shade over non-visible video parts
            if opts.draw_shade then
                local window = {
                    top_left = { x = 0, y = 0 },
                    bottom_right = { x = dim.w, y = dim.h },
                }
                draw_shade(ass, frame, window)
            end
            if opts.draw_frame then
                draw_frame(ass, frame)
            end
        end


        if opts.draw_crosshair then
            draw_crosshair(ass, cursor, { w = dim.w, h = dim.h })
        end

        if opts.draw_text then
            local vop = mp.get_property_native("video-out-params")
            if vop then
                local cursor_norm = screen_to_video_norm(cursor, dim)
                local text = string.format("%d, %d", cursor_norm.x * vop.w, cursor_norm.y * vop.h)
                if crop_first_corner then
                    text = string.format("%s (%dx%d)", text,
                        math.abs((cursor_norm.x - crop_first_corner.x) * vop.w ),
                        math.abs((cursor_norm.y - crop_first_corner.y) * vop.h )
                    )
                end
                draw_position_text(ass, text, cursor, { w = dim.w, h = dim.h }, 6)
            end
        end

        mp.set_osd_ass(dim.w, dim.h, ass.text)
        needs_drawing = false
    end
end

function crop_video(x1, y1, x2, y2)
    if active_mode == "soft" then
        local w = x2 - x1
        local h = y2 - y1
        local dim = mp.get_property_native("osd-dimensions")
        if not dim then return end

        local zoom = mp.get_property_number("video-zoom")
        local newZoom1 = math.log(dim.h * (2 ^ zoom) / (dim.h - dim.mt - dim.mb) / h) / math.log(2)
        local newZoom2 = math.log(dim.w * (2 ^ zoom) / (dim.w - dim.ml - dim.mr) / w) / math.log(2)
        mp.set_property("video-zoom", math.min(newZoom1, newZoom2))
        mp.set_property("video-pan-x", 0.5 - (x1 + w / 2))
        mp.set_property("video-pan-y", 0.5 - (y1 + h / 2))
    elseif active_mode == "hard" or active_mode == "delogo" then
        x1 = clamp(0, x1, 1)
        y1 = clamp(0, y1, 1)
        x2 = clamp(0, x2, 1)
        y2 = clamp(0, y2, 1)
        local vop = mp.get_property_native("video-out-params")
        local vf_table = mp.get_property_native("vf")
        local x = math.floor(x1 * vop.w + 0.5)
        local y = math.floor(y1 * vop.h + 0.5)
        local w = math.floor((x2 - x1) * vop.w + 0.5)
        local h = math.floor((y2 - y1) * vop.h + 0.5)
        if active_mode == "delogo" then
            -- delogo is a little special and needs some padding to function
            w = math.min(vop.w - 1, w)
            h = math.min(vop.h - 1, h)
            x = math.max(1, x)
            y = math.max(1, y)
            if x + w == vop.w then w = w - 1 end
            if y + h == vop.h then h = h - 1 end
        end
        vf_table[#vf_table + 1] = {
            name=(active_mode == "hard") and "crop" or "delogo",
            params= { x = tostring(x), y = tostring(y), w = tostring(w), h = tostring(h) }
        }
        mp.set_property_native("vf", vf_table)
    end
end

function update_crop_zone_state()
    local dim = mp.get_property_native("osd-dimensions")
    if not dim then
        cancel_crop()
        return
    end
    local corner = crop_cursor
    if crop_first_corner == nil then
        crop_first_corner = screen_to_video_norm(crop_cursor, dim)
        redraw()
    else
        local c1, c2 = rect_from_two_points(
            video_norm_to_screen(crop_first_corner, dim),
            crop_cursor,
            rect_centered,
            rect_keepaspect and dim.w/dim.h)
        local c1norm = screen_to_video_norm(c1, dim)
        local c2norm = screen_to_video_norm(c2, dim)
        crop_video(c1norm.x, c1norm.y, c2norm.x, c2norm.y)
        cancel_crop()
    end
end

local bindings = {}
local bindings_repeat = {}

function cancel_crop()
    crop_first_corner = nil
    for key, _ in pairs(bindings) do
        mp.remove_key_binding("crop-"..key)
    end
    for key, _ in pairs(bindings_repeat) do
        mp.remove_key_binding("crop-"..key)
    end
    mp.unobserve_property(redraw)
    mp.unregister_idle(draw_crop_zone)
    mp.set_osd_ass(1280, 720, '')
    active = false
end

function start_crop(mode)
    if active then return end
    if not mp.get_property_native("osd-dimensions") then return end
    if mode and not mode_ok(mode) then
        msg.error("Invalid mode value: " .. mode)
        return
    end
    local mode_maybe = mode or opts.mode
    if mode_maybe ~= 'soft' then
        local hwdec = mp.get_property("hwdec-current")
        if hwdec and hwdec ~= "no" and not string.find(hwdec, "-copy$") then
            msg.error("Cannot crop with hardware decoding active (see manual)")
            return
        end
    end
    active = true
    active_mode = mode_maybe

    if opts.mouse_support then
        crop_cursor.x, crop_cursor.y = mp.get_mouse_pos()
    end
    redraw()
    for key, func in pairs(bindings) do
        mp.add_forced_key_binding(key, "crop-"..key, func)
    end
    for key, func in pairs(bindings_repeat) do
        mp.add_forced_key_binding(key, "crop-"..key, func, { repeatable = true })
    end
    mp.register_idle(draw_crop_zone)
    mp.observe_property("osd-dimensions", nil, redraw)
end

function toggle_crop(mode)
    if mode and not mode_ok(mode) then
        msg.error("Invalid mode value: " .. mode)
    end
    local toggle_mode = mode or opts.mode
    if toggle_mode == "soft" then return end -- can't toggle soft mode

    local remove_filter = function()
        local to_remove = (toggle_mode == "hard") and "crop" or "delogo"
        local vf_table = mp.get_property_native("vf")
        if #vf_table > 0 then
            for i = #vf_table, 1, -1 do
                if vf_table[i].name == to_remove then
                    for j = i, #vf_table-1 do
                        vf_table[j] = vf_table[j+1]
                    end
                    vf_table[#vf_table] = nil
                    mp.set_property_native("vf", vf_table)
                    return true
                end
            end
        end
        return false
    end
    if not remove_filter() then
        start_crop(mode)
    end
end

-- bindings
if opts.mouse_support then
    bindings["MOUSE_MOVE"] = function() crop_cursor.x, crop_cursor.y = mp.get_mouse_pos(); redraw() end
end
for _, key in ipairs(opts.accept) do
    bindings[key] = update_crop_zone_state
end
for _, key in ipairs(opts.cancel) do
    bindings[key] = cancel_crop
end
function movement_func(move_x, move_y)
    return function()
        crop_cursor.x = crop_cursor.x + move_x
        crop_cursor.y = crop_cursor.y + move_y
        redraw()
    end
end
bindings_repeat[opts.left_coarse]  = movement_func(-opts.coarse_movement, 0)
bindings_repeat[opts.right_coarse] = movement_func(opts.coarse_movement, 0)
bindings_repeat[opts.up_coarse]    = movement_func(0, -opts.coarse_movement)
bindings_repeat[opts.down_coarse]  = movement_func(0, opts.coarse_movement)
bindings_repeat[opts.left_fine]    = movement_func(-opts.fine_movement, 0)
bindings_repeat[opts.right_fine]   = movement_func(opts.fine_movement, 0)
bindings_repeat[opts.up_fine]      = movement_func(0, -opts.fine_movement)
bindings_repeat[opts.down_fine]    = movement_func(0, opts.fine_movement)


mp.add_key_binding(nil, "start-crop", start_crop)
mp.add_key_binding(nil, "toggle-crop", toggle_crop)