diff options
| author | yuzu-eva <cafebabe@disroot.org> | 2025-06-08 19:10:30 +0200 |
|---|---|---|
| committer | yuzu-eva <cafebabe@disroot.org> | 2025-06-08 19:10:30 +0200 |
| commit | 3438bb45053b30c69eb96fc2476f7d7ba4189906 (patch) | |
| tree | a9861498c0775805416418efc8e1b66cc7b7673a /share | |
| parent | a029d434b3f67c37bb4663be8e9b4d6623a32955 (diff) | |
rearranged project structure and adjusted Makefiles
Diffstat (limited to 'share')
| -rw-r--r-- | share/fonts/AlegreyaSans-Regular.ttf | bin | 0 -> 267388 bytes | |||
| -rw-r--r-- | share/shaders/circles.fs | 27 | ||||
| -rw-r--r-- | share/shaders/smear.fs | 27 |
3 files changed, 54 insertions, 0 deletions
diff --git a/share/fonts/AlegreyaSans-Regular.ttf b/share/fonts/AlegreyaSans-Regular.ttf Binary files differnew file mode 100644 index 0000000..9a0aa2c --- /dev/null +++ b/share/fonts/AlegreyaSans-Regular.ttf diff --git a/share/shaders/circles.fs b/share/shaders/circles.fs new file mode 100644 index 0000000..5d504d8 --- /dev/null +++ b/share/shaders/circles.fs @@ -0,0 +1,27 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + float radius = 0.1; + vec2 distance_from_center = fragTexCoord - vec2(0.5); +// s <= 0 -> inside circle +// s > 0 -> outside circle + if (length(distance_from_center) <= 0.5) { + float s = length(distance_from_center) - radius; + if (s <= 0) { + finalColor = fragColor*1.5; + } else { + float t = 1 - s / (0.5 - radius); + finalColor = vec4(fragColor.xyz, t*t); + } + } else { + finalColor = vec4(0); + } +} diff --git a/share/shaders/smear.fs b/share/shaders/smear.fs new file mode 100644 index 0000000..5d504d8 --- /dev/null +++ b/share/shaders/smear.fs @@ -0,0 +1,27 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + float radius = 0.1; + vec2 distance_from_center = fragTexCoord - vec2(0.5); +// s <= 0 -> inside circle +// s > 0 -> outside circle + if (length(distance_from_center) <= 0.5) { + float s = length(distance_from_center) - radius; + if (s <= 0) { + finalColor = fragColor*1.5; + } else { + float t = 1 - s / (0.5 - radius); + finalColor = vec4(fragColor.xyz, t*t); + } + } else { + finalColor = vec4(0); + } +} |
