import pygame from constants import * from circleshape import * from shot import * class Player(CircleShape): def __init__(self, x, y): super().__init__(x, y, PLAYER_RADIUS) self.rotation = 0 # in the player class def triangle(self): forward = pygame.Vector2(0, 1).rotate(self.rotation) right = pygame.Vector2(0, 1).rotate(self.rotation + 90) * self.radius / 1.5 a = self.position + forward * self.radius b = self.position - forward * self.radius - right c = self.position - forward * self.radius + right return [a, b, c] def draw(self, screen): pygame.draw.polygon(screen, "white", self.triangle(), 2) def rotate(self, dt): self.rotation += PLAYER_TURN_SPEED * dt def update(self, dt): keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: self.rotate(-dt) if keys[pygame.K_RIGHT]: self.rotate(dt) if keys[pygame.K_UP]: self.move(dt) if keys[pygame.K_DOWN]: self.move(-dt) if keys[pygame.K_SPACE]: self.shoot(self.position) def move(self, dt): forward = pygame.Vector2(0, 1).rotate(self.rotation) self.position += forward * PLAYER_SPEED * dt def shoot(self, position): shot = Shot(position.x, position.y, SHOT_RADIUS) shot.velocity = pygame.Vector2(0, 1).rotate(self.rotation) * PLAYER_SHOOT_SPEED