import random from circleshape import * from constants import * class Asteroid(CircleShape): def __init__(self, x, y, radius): super().__init__(x, y, radius) def draw(self, screen): pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt): self.position += self.velocity * dt def split(self): self.kill() if self.radius <= ASTEROID_MIN_RADIUS: return rand_angle = random.uniform(20, 50) new_radius = self.radius - ASTEROID_MIN_RADIUS a = self.velocity.rotate(rand_angle) b = self.velocity.rotate(-rand_angle) asteroid = Asteroid(self.position.x, self.position.y, new_radius) asteroid.velocity = a * 1.2 asteroid = Asteroid(self.position.x, self.position.y, new_radius) asteroid.velocity = b * 1.2